Whitlatch, Terryl. Principles of Creature Design: Creating Imaginary Animals. Culver City, CA: Design Studio, 2015. Print.

Chapter One

  • Goal of Creature Design
  • Story comes from creation
  • Study natural history -> fictional history
  • Imaginary events; imagination inspired by research
  • Using animals to understand how creature moves
  • Using ancient animals to base creatures on

Chapter Two

  • “Inspiration from real animals, exploratory sketches, detailed studies – all this is necessary in order for a story to be told well and for disbelief to take a vacation.”
  • Personality/what to accomplish while existing – reminded by real animals
  • Sketch -> Refine -> Final
  • Skin -> Bone -> Skin
  • Talks about animals that influence creatures

Chapter Three

  • Drawing a day keeps the art block away
  • Nature will always surprise
  • New data = New ideas
  • Observing animals -> anatomy/personality
  • Observing creates new concepts
  • Being good at drawing animals = good creature designs
  • Live animal drawing forces you to be lose/ absorb information
  • Only use photos for detail and don’t rely on them

Chapter Four

Chapter Five

Chapter Six

Chapter Seven

Chapter Eight